New, deluxe model.

With this rig, you’d be ready for anything.

I wanted this space suit to have the look of “too much” room inside the helmet.  One thing that always bugs me about the space suits I see in movies, comics, and even my own artwork is that it always looks like the person’s head is going to bounce off the inside of the helmet if they got a good shakin’.  Unless the neck is being secured by some kind of collar, there’s still many degrees of head movement, and in the rough environments these suits are made for, one is going to end up getting a bruise from numerous smacks against that protective covering.

This design would not only keep that from happening, but leaves lots of room for screens, cushioning, windows, and communication equipment.  Since the technology involved with such suits would be able to see the surroundings better than the human eye (through thick glass), the front-facing port is above the wearers head and service a camera.  The person inside has a screen in center-view, and would be able to take advantage of a range of vision types.

spacesuit_8_finish

I got the look I wanted for this one by drawing the suit by hand, scanning it into the digital realm, and then printing out several copies of the lifework on marker paper.  I then did the value and local color separately, with Copic markers, combined them in Photoshop, and did a little clean-up and tweaking to get the image you see here.  It was lots of fun.

About Sam Garland

Freelance illustrator specializing in science fiction and fantasy artwork.

Posted on October 3, 2014, in Digital, Practice Pieces, Spacesuits Required and tagged , , , , , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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